FANDOM


OverviewEdit

The characters must find the fabled Orb of Earithin to prevent the destruction of the world.

Background Story Edit

The action takes place a generation after the events of Wizardry II: Knight of Diamonds. The world has recently been subjected to a series of natural disasters. The colony of Arbithea, for example, was destroyed. The wisest men of the kingdom have agreed that a group of heroes should seek the mystical Orb of Earithin, which was taken by the great dragon L'kbreth. The orb should then be used to reveal the source of the danger.

Therefore, it is the characters' task to enter L'kbreth's mountain lair and win the Orb of Earithin from her.

The Castle Edit

The Castle is basically the game's starting menu like in the series' previous two games as well as in Wizardry V: Heart of the Maelstorm. The player can choose to enter several locations - once he has picked up at least one character at Gilgamesh's Tavern:

Edge of Town Edit

This is also a menu. From here, the player may choose either to let his characters enter The Maze, where the real, 3D action starts, or he may choose one of the following options:

  • Training Grounds
  • Utilities
  • Leave the game (rather self-explanatory)

The Maze Edit

The maze of Wizardry III actually represents more than just one labyrinth. It looks mostly like the mazes of the two earlier games, but descriptions nonetheless mark different areas that sometimes are supposed to be outside locations.

Level 1 Edit

Here the party will find:

  • Barracks
  • A castle surrounded by a moat
    • Wise words from L'kbreth
    • Stairs to upper levels
  • A small island surrounded by water

Translation patches for the SNES & Gameboy ROMSEdit

For the console versions of these games, ROM hackers have releases patches that translate the Japanese text into English.

Wizardry I-II-III: Story of Llylgamyn for the SNES - Translated by Aeon Genesis

Wizardry II: Llygamyn no Isan for the Game Boy- Translated by Opus

BestiaryEdit




Bestiary


78 "identified" enemies.
10 "extra" enemies.
27 "unidentified" enemies.
4 non-player characters/objects.
117 unique sprites total.
Encounter and Spell appendices.


I captured all of the Super Famicom sprites from theWizardry I-II-III: Story of Lylgamyn compilation game. The creatures are listed in alphabetical order and have been tripled in size for easier viewing (i.e., something that was 32 pixels tall in the game is 96 pixels tall here.) All copyrighted images, names, etc. seen on this web page belong to Sir-Tech Software, not to me. These sprites are presented for informational/archival purposes only.
I obtained most of the statistical data for the monsters from this Japanese Wizardry web site. Special thanks to "Ebe", from the Bogleech Forums for bringing said site to my attention.


2-Headed Snake
Unidentified:

Large Snake

# Appearing:

2d3 (2-6)

Hit Points:

5d8 (5-40

Armor Class: 2
# Attacks: 4 Attack Damage:

1d6+1 / 1d6+1 / 1d6+1 / 1d6+1
(2-7 / 2-7 / 2-7 / 2-7)

Experience Points:

700

Special Properties:
Poison


Acolyte
Unidentified:

Man in Robe

# Appearing:

2d4 (2-8)

Hit Points:

5d8 (5-40)

Armor Class: 5
# Attacks: 1 Attack Damage:

2d3+2 (2-8)

Experience Points:

500

Special Properties:
Lv3 Priest Spells
May Run Away


Anaconda
Unidentified:

Large Snake

# Appearing:

2d2 (2-4)

Hit Points:

1d8+2 (3-10)

Armor Class: 3
# Attacks: 2 Attack Damage:

1d4+1 / 1d4+1
(2-5 / 2-5)

Experience Points:

250

Special Properties:

N/A


Angel
Unidentified:

Radiant Figure

# Appearing:

1d4+2 (3-6)

Hit Points:

8d6+8 (16-56)

Armor Class: 0
# Attacks: 2 Attack Damage:

2d4 / 2d4
(2-8 / 2-8)

Experience Points:

2,000

Special Properties:
Lv4 Priest Spells
Paralyze
Reinforcements
40% Magic Resistance

(Has the Crystal of Good story item.)


Arch Angel
Unidentified:

Radiant Figure

# Appearing:

1d1 (1)

Hit Points:

10d2+60 (70-80)

Armor Class: -2
# Attacks: 4 Attack Damage:

2d3 / 2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6 / 2-6)

Experience Points:

30,000

Special Properties:
Lv5 Mage Spells
Lv3 Priest Spells
Paralyze
Reinforcements
60% Magic Resistance


Arch Demon
Unidentified:

Fiery Figure

# Appearing:

1d1 (1)

Hit Points:

10d2+60 (70-80)

Armor Class: -2
# Attacks: 4 Attack Damage:

2d3 / 2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6 / 2-6)

Experience Points:

30,000

Special Properties:
Lv6 Mage Spells
Lv3 Priest Spells
Reinforcements
60% Magic Resistance


Asher
Unidentified:

Shadowy Figure

# Appearing:

1d6 (1-6)

Hit Points:

2d4+2 (4-10)

Armor Class: 6
# Attacks: 2 Attack Damage:

1d3 / 1d3
(1-3 / 1-3)

Experience Points:

225

Special Properties:

Undead
Paralyze


Banshee
Unidentified:

Unseen Entity

# Appearing:

2d2 (2-4)

Hit Points:

1d3+10 (11-13)

Armor Class: 4
# Attacks: 2 Attack Damage:

2d6 / 1d3
(2-12 / 1-3)

Experience Points:

550

Special Properties:
Undead
Drain 1 Level


Bengal Tiger
Unidentified:

Strange Animal

# Appearing:

2d3 (2-6)

Hit Points:

3d6 (3-18)

Armor Class: 7
# Attacks: 3 Attack Damage:

2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6)

Experience Points:

350

Special Properties:

N/A


Berserker
Unidentified:

Man in Armor

# Appearing:

2d4 (2-8)

Hit Points:

8d8 (8-64)

Armor Class: 0
# Attacks: 3 Attack Damage:

2d5 / 2d5 / 2d5
(2-10 / 2-10 / 2-10)

Experience Points:

800

Special Properties:
N/A


Burglar
Unidentified:

Man in Leather

# Appearing:

2d4 (2-8)

Hit Points:

5d6 (5-30)

Armor Class: 4
# Attacks: 3 Attack Damage:

1d6 / 1d6 / 3d4
(1-6 / 1-6 / 3-12)

Experience Points:

800

Special Properties:
May Run Away


Centaur
Unidentified:

Strange Animal

# Appearing:

1d5+2 (3-7)

Hit Points:

4d6+4(8-28)

Armor Class: 7
# Attacks: 2 Attack Damage:

2d6 / 2d6
(2-12 / 2-12)

Experience Points:

400

Special Properties:
May Run Away


Cockatrice
Unidentified:

Strange Bird

# Appearing:

1d2 (1-2)

Hit Points:

5d5+5 (10-30)

Armor Class: 5
# Attacks: 2 Attack Damage:

1d5 / 1d5
(1-5/ 1-5)

Experience Points:

800

Special Properties:
Petrify
May Run Away


Crawling Kelp
Unidentified:

Strange Plant

# Appearing:

4d2 (4-8)

Hit Points:

1d2+1 (2-3)

Armor Class: 10
# Attacks: 3 Attack Damage:

1d2+1 / 1d2+1 / 1d2+1
(2-3 / 2-3 / 2-3)

Experience Points:

5

Special Properties:

50% Magic Resistance


Crusader
Unidentified:

Fighter

# Appearing:

2d3 (2-6)

Hit Points:

2d8 (2-16)

Armor Class: 4
# Attacks: 1 Attack Damage:

1d8 (1-8)

Experience Points:

300

Special Properties:
Lv2 Priest Spells
May Run Away


Crusader Lord
Unidentified:

Fighter

# Appearing:

2d2 (2-4)

Hit Points:

5d5+20 (25-45)

Armor Class: 1
# Attacks: 3 Attack Damage:

1d8 / 1d8 / 1d8
(1-8 / 1-8 / 1-8)

Experience Points:

700

Special Properties:
Lv4 Priest Spells
5% Magic Resistance


Cyclops
Unidentified:

Giant

# Appearing:

1d2 (1-2)

Hit Points:

8d3+60 (68-84)

Armor Class: 0
# Attacks: 2 Attack Damage:

3d6+2 / 2d6+2
(5-20 / 5-20)

Experience Points:

12,000

Special Properties:
25% Magic Resistance
Fire Resistant


Dark Rider
Unidentified:

Shadowy Figure

# Appearing:

1d1 (1)

Hit Points:

4d6+20 (24-44)

Armor Class: 2
# Attacks: 3 Attack Damage:

2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6)

Experience Points:

800

Special Properties:
Lv3 Mage Spells
Reinforcements
40% Magic Resistance


Dark Steed
Unidentified:

Strange Animal

# Appearing:

1d1 (1)

Hit Points:

4d3+15 (19-27)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d3+1 / 2d3+1 / 2d6
(3-7 / 3-7 / 2-12)

Experience Points:

325

Special Properties:
10% Magic Resistance


Delf
Unidentified:

Living Legend

# Appearing:

1d1 (1)

Hit Points:

10d1+50 (60)

Armor Class: 0
# Attacks: 4 Attack Damage:

2d4 / 2d4 / 2d4 / 2d4
(2-8 / 2-8 / 2-8 / 2-8)

Experience Points:

7,200

Special Properties:
Lv4 Mage Spells
Lv3 Priest Spells
Petrify
40% Magic Resistance

(Has the Crystal of Evil story item.)


Delf's Minion
Unidentified:

Gaunt Figure

# Appearing:

1d4+5 (6-9)

Hit Points:

3d3+10 (13-19)

Armor Class: 3
# Attacks: 2 Attack Damage:

1d6+2 / 1d6+2
(3-8 / 3-8)

Experience Points:

1,200

Special Properties:
Undead
Petrify
25% Magic Resistance


Doom Beetle
Unidentified:

Giant Insect

# Appearing:

4d2+1 (5-9)

Hit Points:

2d5+10 (12-20)

Armor Class: 4
# Attacks: 1 Attack Damage:

2d5 (2-10)

Experience Points:

150

Special Properties:
Paralyze


Doppelgangers are completely transparent (which probably accounts for their low AC); they have no visible sprite, except when they're unidentified (Shadowy Figure.)

Doppelganger
Unidentified:

Shadowy Figure

# Appearing:

2d4 (2-8)

Hit Points:

6d9 (6-54)

Armor Class: -2
# Attacks: 2 Attack Damage:

3d5 / 3d5
(3-15 / 3-15

Experience Points:

1,750

Special Properties:
Poison
25% Magic Resistance


Duster
Unidentified:

Shadowy Figure

# Appearing:

2d3 (2-6)

Hit Points:

2d4+2 (4-10)

Armor Class: 8
# Attacks: 2 Attack Damage:

2d3 / 2d3
(2-6 / 2-6)

Experience Points:

150

Special Properties:

Undead


Dwarf Fighter
Unidentified:

Man in Armor

# Appearing:

2d4 (1-2)

Hit Points:

5d10(5-50)

Armor Class: 2
# Attacks: 2 Attack Damage:

2d4 / 2d4
(2-8/ 2-8)

Experience Points:

500

Special Properties:
May Run Away


Elven Mage
Unidentified:

Man in Robe

# Appearing:

2d3+1 (3-7)

Hit Points:

8d3+4 (12-28)

Armor Class: 8
# Attacks: 1 Attack Damage:

1d4+2 (3-6)

Experience Points:

700

Special Properties:
Lv5 Mage Spells
May Run Away
10% Magic Resistance


Faerie
Unidentified:

Tiny Figure

# Appearing:

1d6+2 (3-8)

Hit Points:

4d8+8 (12-40)

Armor Class: 3
# Attacks: 3 Attack Damage:

2d4 / 2d4 / 2d4
(2-8 / 2-8 / 2-8)

Experience Points:

600

Special Properties:
Lv3 Mage Spells
Lv2 Priest Spells
May Run Away
15% Magic Resistance


Fiend
Unidentified:

Shadowy Figure

# Appearing:

1d4+2 (3-6)

Hit Points:

8d6+8 (16-56)

Armor Class: 0
# Attacks: 4 Attack Damage:

2d4 / 2d4 / 1d3+1 / 1d3+1
(2-8 / 2-8 / 2-4 / 2-4)

Experience Points:

3,000

Special Properties:
Lv3 Mage Spells
Lv3 Priest Spells
Reinforcements
40% Magic Resistance


Firedrake
Unidentified:

Dragon

# Appearing:

1d2 (1-2)

Hit Points:

10d8 (10-80)

Armor Class: 0
# Attacks: 3 Attack Damage:

2d6 / 2d6 / 4d8
(2-12 / 2-12 / 4-32)

Experience Points:

10,000

Special Properties:
Breath Attack (Fire)
15% Magic Resistance


Friar
Unidentified:

Man in Robe

# Appearing:

2d3 (2-6)

Hit Points:

3d8 (3-24)

Armor Class: 6
# Attacks: 1 Attack Damage:

2d3+1 (3-7)

Experience Points:

200

Special Properties:

Lv2 Priest Spells
May Run Away


Garian Captain
Unidentified:

Corsair

# Appearing:

2d3 (2-6)

Hit Points:

3d6 (3-18)

Armor Class: 3
# Attacks: 1 Attack Damage:

1d8+2 (3-10)

Experience Points:

200

Special Properties:

May Run Away


Garian Guard
Unidentified:

Corsair

# Appearing:

2d4 (2-8)

Hit Points:

2d5+2 (4-12)

Armor Class: 4
# Attacks: 1 Attack Damage:

1d8 (1-8)

Experience Points:

150

Special Properties:

May Run Away


Garian Mage
Unidentified:

Corsair

# Appearing:

2d3 (2-6)

Hit Points:

1d4+2 (3-6)

Armor Class: 9
# Attacks: 1 Attack Damage:

1d4 (1-4)

Experience Points:

150

Special Properties:

Lv1 Mage Spells
May Run Away


Garian Priest
Unidentified:

Corsair

# Appearing:

2d3 (2-6)

Hit Points:

2d4+2 (4-10)

Armor Class: 5
# Attacks: 1 Attack Damage:

2d3 (2-6)

Experience Points:

100

Special Properties:

Lv1 Priest Spells
May Run Away


Garian Raider
Unidentified:

Corsair

# Appearing:

2d3 (2-6)

Hit Points:

2d4 (2-8)

Armor Class: 5
# Attacks: 1 Attack Damage:

2d3 (2-6)

Experience Points:

100

Special Properties:

May Run Away


Ghast
Unidentified:

Unseen Entity

# Appearing:

1d4 (1-4)

Hit Points:

4d6+6 (10-30)

Armor Class: 1
# Attacks: 1 Attack Damage:

2d6+6 (8-18)

Experience Points:

6,000

Special Properties:
Undead
Paralyze
Drain 1 Level


Ghost
Unidentified:

Unseen Entity

# Appearing:

1d4 (1-4)

Hit Points:

4d6 (4-24)

Armor Class: 3
# Attacks: 2 Attack Damage:

1d6+2 / 1d6+2
(3-8 / 3-8)

Experience Points:

1,000

Special Properties:
Undead
Drain 1 Level


Giant Gorilla
Unidentified:

Strange Animal

# Appearing:

1d3 (1-3)

Hit Points:

10d1+50 (60)

Armor Class: 4
# Attacks: 2 Attack Damage:

6d6 / 6d6
(6-35 / 6-36)

Experience Points:

1,500

Special Properties:
N/A


Giant Leech
Unidentified:

Slimy Thing

# Appearing:

1d1 (1)

Hit Points:

8d6 (8-48)

Armor Class: 8
# Attacks: 2 Attack Damage:

2d4 / 2d4
(2-8 / 2-8)

Experience Points:

600

Special Properties:
Poison


Giant Mantis
Unidentified:

Giant Insect

# Appearing:

1d3 (1-3)

Hit Points:

10d6 (10-60)

Armor Class: 0
# Attacks: 2 Attack Damage:

2d6 / 2d6
(2-12 / 2-12)

Experience Points:

15,000

Special Properties:
Decapitate
Cold Resistant


Giant Slug
Unidentified:

Slimy Thing

# Appearing:

1d1 (1)

Hit Points:

4d6 (4-24)

Armor Class: 10
# Attacks: 2 Attack Damage:

2d3+2 / 2d3+1
(4-8 / 3-7)

Experience Points:

350

Special Properties:

N/A


Gnome Priest
Unidentified:

Man in Robe

# Appearing:

2d3+1 (3-7)

Hit Points:

8d7 (8-56)

Armor Class: 3
# Attacks: 2 Attack Damage:

2d3 / 2d3
(2-6 / 2-6)

Experience Points:

800

Special Properties:
Lv4 Priest Spells
May Run Away


Goblin
Unidentified:

Goblin

# Appearing:

2d3+3 (5-9)

Hit Points:

3d8+4 (7-28)

Armor Class: 4
# Attacks: 2 Attack Damage:

2d3 / 2d3
(2-6 / 2-6)

Experience Points:

250

Special Properties:

May Run Away


Goblin Prince
Unidentified:

Goblin

# Appearing:

2d2 (2-4)

Hit Points:

5d5+20 (25-45)

Armor Class: 1
# Attacks: 4 Attack Damage:

2d3 / 2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6 / 2-6)

Experience Points:

600

Special Properties:
15% Magic Resistance


Goblin Shaman
Unidentified:

Goblin

# Appearing:

2d3 (2-6)

Hit Points:

5d6 (5-30)

Armor Class: 4
# Attacks: 2 Attack Damage:

2d3 / 2d3
(2-6 / 2-6)

Experience Points:

600

Special Properties:
Lv3 Mage Spells
Lv2 Priest Spells


Harpy
Unidentified:

Strange Bird

# Appearing:

2d3+1 (3-7)

Hit Points:

3d5 (3-15)

Armor Class: 5
# Attacks: 2 Attack Damage:

2d4 / 2d4
(2-8 / 2-8)

Experience Points:

400

Special Properties:
May Run Away


High Corsair
Unidentified:

Corsair

# Appearing:

1d1 (1)

Hit Points:

2d15+5 (7-35)

Armor Class: 3
# Attacks: 1 Attack Damage:

1d6+4 (5-10)

Experience Points:

400

Special Properties:

(Guardian of Level 1's castle.)


Hobgoblin
Unidentified:

Goblin

# Appearing:

2d3 (2-6)

Hit Points:

3d12 (3-36)

Armor Class: 3
# Attacks: 3 Attack Damage:

2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6)

Experience Points:

300

Special Properties:

May Run Away


Hydra
Unidentified:

Large Snake

# Appearing:

1d1 (1)

Hit Points:

11d7 (11-77)

Armor Class: -1
# Attacks: 7 Attack Damage:

2d3 / 2d3 / 2d3 / 2d3 / 2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6 / 2-6 / 2-6 / 2-6 / 2-6)

Experience Points:

50,000

Special Properties:
Paralyze


Komodo Dragon
Unidentified:

Dragon

# Appearing:

2d3 (2-6)

Hit Points:

6d5(6-30)

Armor Class: 3
# Attacks: 3 Attack Damage:

2d6 / 2d3 / 2d3
(2-12/ 2-6/ 2-6)

Experience Points:

650

Special Properties:
Breath Attack (Poison)
Poison


L'kbreth
Unidentified:

N/A

# Appearing:

1d1 (1)

Hit Points:

100d1-60 (40)

Armor Class:

-20 (Can't be hit!)

# Attacks: 3 Attack Damage:

1d8 / 1d8 / 3d5
(1-8 / 1-8 / 3-15)

Experience Points:

1

Special Properties:
Breath Attack (Fire)
100% Magic Resistance
Fire/Cold Resistant

(You obviously can't defeat an invincible opponent, so don't even try. L'kbreth will only attack you if you don't have the Neutral Crystal when you meet her.)


Leprechaun
Unidentified:

Tiny Figure

# Appearing:

1d4+1 (2-5)

Hit Points:

3d6 (3-18)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d2 / 2d2 / 2d2
(2-4 / 2-4 / 2-4)

Experience Points:

300

Special Properties:
Lv2 Mage Spells
May Run Away


Looter
Unidentified:

Man in Leather

# Appearing:

2d3 (2-6)

Hit Points:

3d6 (3-18)

Armor Class: 6
# Attacks: 3 Attack Damage:

1d4 / 1d4 / 2d4
(1-4 / 1-4 / 2-8)

Experience Points:

200

Special Properties:

May Run Away


Man At Arms
Unidentified:

Man in Armor

# Appearing:

2d3 (2-6)

Hit Points:

3d10 (3-30)

Armor Class: 4
# Attacks: 1 Attack Damage:

1d8+1 (2-9)

Experience Points:

200

Special Properties:

May Run Away


Master Ninja
Unidentified:

Man in Black

# Appearing:

2d3 (2-6)

Hit Points:

6d4+7 (13-31)

Armor Class: 2
# Attacks: 3 Attack Damage:

2d4 / 2d4 / 2d4
(2-8 / 2-8 / 2-8)

Experience Points:

900

Special Properties:
Decapitate
May Run Away


Mifune
Unidentified:

Man in Armor

# Appearing:

1d1 (1)

Hit Points:

10d6+25 (35-85)

Armor Class: -2
# Attacks: 4 Attack Damage:

1d6+4 / 1d6+4 / 1d6+4 / 1d6+4
(5-10 / 5-10 / 5-10 / 5-10)

Experience Points:

3,5000

Special Properties:
Lv3 Mage Spells
20% Magic Resistance


Moat Monster
Unidentified:

Giant Serpent

# Appearing:

2d2+1 (3-5)

Hit Points:

2d10+5 (7-25)

Armor Class: 6
# Attacks: 3 Attack Damage:

1d6 / 1d3 / 1d3
(1-6 / 1-3 / 1-3)

Experience Points:

300

Special Properties:

(Guards Level 1 castle exterior at fixed intervals.)


Mummy
Unidentified:

Gaunt Figure

# Appearing:

1d6 (1-6)

Hit Points:

1d3+6 (7-9)

Armor Class: 5
# Attacks: 1 Attack Damage:

1d6 (1-6)

Experience Points:

400

Special Properties:

Undead
Drain 1 Level


Necromancer
Unidentified:

Man in Robe

# Appearing:

6d1 (6)

Hit Points:

5d4 (5-20)

Armor Class: 9
# Attacks: 1 Attack Damage:

1d4+2 (3-6)

Experience Points:

500

Special Properties:
Lv3 Mage Spells
May Run Away


Ninja
Unidentified:

Man in Black

# Appearing:

2d3 (2-6)

Hit Points:

2d6+4 (6-16)

Armor Class: 5
# Attacks: 2 Attack Damage:

2d3 / 2d3
(2-6 / 2-6)

Experience Points:

400

Special Properties:
Decapitation
May Run Away


Pixie
Unidentified:

Tiny Figure

# Appearing:

1d4+3 (4-7)

Hit Points:

4d6(4-24)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d2 / 2d2 / 2d2
(2-4 / 2-4 / 2-4)

Experience Points:

350

Special Properties:
Lv2 Mage Spells
Lv3 Priest Spells
May Run Away


Po'le
Unidentified:

Skeletal Figure

# Appearing:

1d1 (1)

Hit Points:

10d1+50 (60)

Armor Class: 4
# Attacks: 3 Attack Damage:

1d4 / 1d4 / 1d4
(1-4 / 1-4 / 1-4)

Experience Points:

12,000

Special Properties:
Lv7 Mage Spells
May Run Away
15% Magic Resistance

(Has the Amulet of Air story item.)


Poltergeist
Unidentified:

Unseen Entity

# Appearing:

1d3+1 (2-4)

Hit Points:

1d6+2 (3-8)

Armor Class: 10
# Attacks: 2 Attack Damage:

2d2 / 2d2
(2-4 / 2-4)

Experience Points:

100

Special Properties:

Undead


Priest of Fung
Unidentified:

Robed Man

# Appearing:

1d5+2 (3-7)

Hit Points:

8d5 (8-40)

Armor Class: 3
# Attacks: 2 Attack Damage:

2d3+1 / 2d3+1
(3-7 / 3-7)

Experience Points:

800

Special Properties:
Lv5 Priest Spells

(They guard the interior of Level 5's Temple of Fu'ng, where the Rod of Fire story item can be bought from Abdul for a mere $25,000.)


Roc
Unidentified:

Large Bird

# Appearing:

1d1 (1)

Hit Points:

8d5+8 (16-48)

Armor Class: 2
# Attacks: r Attack Damage:

3d8 / 1d6 / 1d6 / 1d6
(3-24 / 1-6 / 1-6 / 1-6)

Experience Points:

1,800

Special Properties:
N/A


Ronin
Unidentified:

Man in Armor

# Appearing:

3d2+2 (5-8)

Hit Points:

2d10 (2-20)

Armor Class: 4
# Attacks: 1 Attack Damage:

1d8+1 (2-9)

Experience Points:

250

Special Properties:

Lv2 Mage Spells
May Run Away


Samurai
Unidentified:

Man in Armor

# Appearing:

3d3 (3-9)

Hit Points:

8d7 (8-56)

Armor Class: 0
# Attacks: 3 Attack Damage:

1d6+4 / 1d6+4 / 1d6+4
(5-10 / 5-10 / 5-10)

Experience Points:

1,000

Special Properties:
Lv3 Mage Spells


Seraph
Unidentified:

Shadowy Figure

# Appearing:

1d1 (1)

Hit Points:

4d6+10 (14-34)

Armor Class: 2
# Attacks: 3 Attack Damage:

2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6)

Experience Points:

800

Special Properties:
Lv3 Mage Spells
Reinforcements
40% Magic Resistance


Strangler Vine
Unidentified:

Strange Plant

# Appearing:

4d2 (4-8)

Hit Points:

5d3 (5-15)

Armor Class: 6
# Attacks: 4 Attack Damage:

1d2 / 1d2 / 1d2 / 2d8
(1-2 / 1-2 / 1-2 / 2-16)

Experience Points:

150

Special Properties:
50% Magic Resistance


T'ien Lung
Unidentified:

Dragon

# Appearing:

1d3 (1-3)

Hit Points:

6d8+4 (14-32)

Armor Class: 0
# Attacks: 3 Attack Damage:

1d8 / 1d8 / 3d8+3
(1-8 / 1-8 / 6-27)

Experience Points:

4,000

Special Properties:
Breath Attack (Cold)
35% Magic Resistance


Unicorn
Unidentified:

Strange Animal

# Appearing:

1d1 (1)

Hit Points:

4d3+15 (19-27)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d3+1 / 2d3+1 / 2d6
(3-7 / 3-7 / 2-12)

Experience Points:

325

Special Properties:
10% Magic Resistance


Venus Man-Trap
Unidentified:

Strange Plant

# Appearing:

1d4 (1-4)

Hit Points:

8d3 (8-24)

Armor Class: 4
# Attacks: 1 Attack Damage:

4d6+4 (8-28)

Experience Points:

7,999

Special Properties:
Poison
Paralyze
50% Magic Resistance


Vulture
Unidentified:

Large Bird

# Appearing:

2d4+1 (3-9)

Hit Points:

2d6 (2-12)

Armor Class: 8
# Attacks: 3 Attack Damage:

1d6 / 1d3 / 1d3
(1-6 / 1-3 / 1-3)

Experience Points:

300

Special Properties:

N/A


Were Tiger
Unidentified:

Strange Animal

# Appearing:

2d3 (2-6)

Hit Points:

5d6 (5-30)

Armor Class: 3
# Attacks: 3 Attack Damage:

3d3 / 3d3 / 3d3
(3-9 / 3-9 / 3-9)

Experience Points:

650

Special Properties:
Poison
10% Magic Resistance


Were Vulture
Unidentified:

Strange Bird

# Appearing:

3d2 (3-6)

Hit Points:

2d6+4 (6-16)

Armor Class: 4
# Attacks: 3 Attack Damage:

1d8 / 1d4 / 1d4
(1-8 / 1-4 / 1-4)

Experience Points:

400

Special Properties:
Poison


Wight
Unidentified:

Unseen Entity

# Appearing:

1d4 (1-4)

Hit Points:

5d6 (5-30)

Armor Class: 2
# Attacks: 3 Attack Damage:

1d6 / 1d6 / 1d6
(1-6 / 1-6 / 1-6)

Experience Points:

3,000

Special Properties:
Undead
Lv4 Mage Spells
Paralyze
33% Magic Resistance


Witch
Unidentified:

Woman in Robe

# Appearing:

7d1 (7)

Hit Points:

3d4 (3-12)

Armor Class: 9
# Attacks: 1 Attack Damage:

1d4+1 (2-5)

Experience Points:

175

Special Properties:

Lv2 Mage Spells
May Run Away


Xeno
Unidentified:

Slimy Thing

# Appearing:

1d1 (1)

Hit Points:

10d6 (10-60)

Armor Class: 6
# Attacks: 2 Attack Damage:

1d10+5 / 1d10+5
(6-15 / 6-15)

Experience Points:

6,000

Special Properties:
Petrify
Reinforcements


Extra Monsters

The following creatures aren't found in either the Famicom (NES) or Super Famicom (SNES) version of Wizardry III: Legacy of Llylgamyn, but they do appear in some of the other ports of the game. These particular sprites are from the Microsoft Windows Wizardry: Llylgamyn Saga compilation pack, and I obtained these images from the same Japanese Wizardry site that I mentioned earlier, at the top of this page.


Damned
Unidentified:

Unseen Entity

# Appearing:

1d4 (1-4)

Hit Points:

5d6 (5-30)

Armor Class: 2
# Attacks: 3 Attack Damage:

1d6 / 1d6 / 1d6
(1-6 / 1-6 / 1-6)

Experience Points:

3,000

Special Properties:
Undead
Lv4 Mage Spells
Paralyze
33% Magic Resistance


Fate Spinner
Unidentified:

Brooding Monster

# Appearing:

1d1 (1)

Hit Points:

10d2+60 (70-80)

Armor Class: -2
# Attacks: 4 Attack Damage:

2d3 / 2d3 / 2d3 / 2d3
(2-6 / 2-6 / 2-6 / 2-6)

Experience Points:

30,000

Special Properties:
Lv5 Mage Spells
Lv3 Priest Spells
Paralyze
Reinforcements
60% Magic Resistance


Kodiak Bear
Unidentified:

Strange Animal

# Appearing:

1d3 (1-3)

Hit Points:

10d1+50 (60)

Armor Class: 4
# Attacks: 2 Attack Damage:

6d6 / 6d6
(6-35 / 6-36)

Experience Points:

1,500

Special Properties:
N/A


Lion of Hell
Unidentified:

Strange Animal

# Appearing:

1d1 (1)

Hit Points:

4d3+15 (19-27)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d3+1 / 2d3+1 / 2d6
(3-7 / 3-7 / 2-12)

Experience Points:

325

Special Properties:
10% Magic Resistance


Nocorn
Unidentified:

Strange Animal

# Appearing:

1d1 (1)

Hit Points:

4d3+15 (19-27)

Armor Class: 4
# Attacks: 3 Attack Damage:

2d3+1 / 2d3+1 / 2d6
(3-7 / 3-7 / 2-12)

Experience Points:

325

Special Properties:
10% Magic Resistance


Ogre King
Unidentified:

Large Humanoid

# Appearing:

1d3 (1-3)

Hit Points:

10d6 (10-60)

Armor Class: 0
# Attacks: 2 Attack Damage:

2d6 / 2d6
(2-12 / 2-12)

Experience Points:

15,000

Special Properties:
Decapitate
Cold Resistant


Plague Frog
Unidentified:

Strange Animal

# Appearing:

2d3 (2-6)

Hit Points:

5d6 (5-30)

Armor Class: 3
# Attacks: 3 Attack Damage:

3d3 / 3d3 / 3d3
(3-9 / 3-9 / 3-9)

Experience Points:

650

Special Properties:
Poison
10% Magic Resistance


Soul Trapper
Unidentified:

Hungry Monster

# Appearing:

1d4+2 (3-6)

Hit Points:

8d6+8 (16-56)

Armor Class: 0
# Attacks: 2 Attack Damage:

2d4 / 2d4
(2-8 / 2-8)

Experience Points:

2,000

Special Properties:
Lv4 Priest Spells
Paralyze
Reinforcements
40% Magic Resistance


Stone Fly
Unidentified:

Flying Insect

# Appearing:

1d2 (1-2)

Hit Points:

5d5+5 (10-30)

Armor Class: 5
# Attacks: 2 Attack Damage:

1d5 / 1d5
(1-5/ 1-5)

Experience Points:

800

Special Properties:
Petrify
May Run Away


Were Rat
Unidentified:

Small Animal

# Appearing:

3d2 (3-6)

Hit Points:

2d6+4 (6-16)

Armor Class: 4
# Attacks: 3 Attack Damage:

1d8 / 1d4 / 1d4
(1-8 / 1-4 / 1-4)

Experience Points:

400

Special Properties:
Poison



Unidentified Monsters

When you first encounter enemies in battle in Wizardry, they are often unidentified and represented by one of the generic sprites shown below (i.e., the Moat Monster creature will be shown as a Giant Serpent at first.) To reveal what they really are, you either have to fight them for a while until your party members figure out what they're up against (which is risky for obvious reasons) or use the Level 3 Priest spell "Latumapic" (if your Cleric/Priest, Wizard/Bishop, or Lord has learned it), which allows you to always know the true identity of your opponents.

Corsair

Fiery Figure

Dragon

Fighter

Gaunt Figure

Giant

Giant Insect

Giant Serpent

Goblin

Large Bird

Large Snake

Living Legend

Man in Armor

Man in Black

Man in Leather

Man in Robe

Radiant Figure

Robed Man

Shadowy Figure

Skeletal Figure

Slimy Thing

Strange Animal

Strange Bird

Strange Plant

Tiny Figure

Unseen Entity

Woman in Robe


Miscellaneous Characters

Non-aggressive people/objects in the maze that you can interact with; typically they offer item trades, services, or goods.

Abdul

Aged Monk

You'll find Abdul in several locations throughout the maze. He usually offers rare items or instant escape from the dungeon via his ethereal "taxi" service at "bargain" prices. If he's feeling particularly charitable, Abdul might even give you some free advice. This pious(?) fellow will offer to barter your soul(!) for what's inside his box if you can find him on Level 3. That must just be his sick sense of humor though, as the monk will simply exchange a Broad Sword for his Gold Medallion if you agree (and you should.) Throw said disc into a special pool on the same level to obtain the Holy Water story item, which will allow you to access the ladder that leads upwards to Level 5.

Elegantly Dressed Woman

Radiant Statue

This nameless priestess will not allow you through a particular door, on Level 2, that she's guarding until you present the proper credentials in the form of the Earth Staff. That item is located nearby, although you'll have to do battle with some nasty Fiends to gain entry into the room where it's stored. Give the Neutral Crystal to the correct statue and you'll get the Orb of Earithin in return, which is the ultimate item necessary to complete the game. Be careful--choose the wrong statue and you'll either have to fight a tough monster or, much worse, get a fake, cursed Orb of Mhuuzfes instead (Piety -1 and AC 20 just from holding it.)


Appendix A: Encounter Locations

The following lists indicate where in the dungeon that you can typically encounter a given opponent. Note that Levels 2 and 4 can only be accessed by a party with a Good alignment and Levels 3 and 5 only by a group with an Evil alignment (you'll be teleported back to town if you try to enter with the incorrect disposition.) Level 1 can be freely traveled by adventurers with any life philosophy. Level 6 can only be entered by a Non-Neutral party, and the invincible dragoness L'kbreth will annihilate you in battle if you don't have the Neutral Crystal in your possession when you meet her (combine the Crystals of Good and Evil together, using a non-neutral character, to create it.)
* designates that the enemy represents a special, fixed fight; these are generally "boss" battles.

Level 1 (Any)
Anaconda
Duster
Crawling Kelp
Garian Captain
Garian Guard
Garian Mage
Garian Priest
Giant Slug
High Corsair*
Moat Monster*
Poltergeist

Level 2 (Good)
Asher
Bengal Tiger
Duster
Fiend*
Friar
Goblin
Harpy
Hobgoblin
Looter
Man At Arms
Mummy
Ninja
Po'le*
Ronin
Vulture
Were Vulture
Witch

Level 3 (Evil)
Asher
Bengal Tiger
Centaur
Crusader
Friar
Leprechaun
Looter
Man At Arms
Mummy
Pixie
Ronin
Vulture
Were Vulture
Witch

Level 4 (Good)
2-Headed Snake
Acolyte
Anaconda
Banshee
Bengal Tiger
Cockatrice
Dark Rider
Dark Steed
Delf*
Delf's Minion*
Doom Beetle
Dwarf Fighter
Friar
Giant Leech
Goblin
Goblin Prince
Goblin Shaman
Hobgoblin
Komodo Dragon
Man At Arms
Master Ninja
Necromancer
Ronin
Strangler Vine
Were Tiger

Level 5 (Evil)
2-Headed Snake
Acolyte
Anaconda
Angel*
Banshee
Bengal Tiger
Crusader
Crusader Lord
Doom Beetle
Dwarf Fighter
Fairie
Friar
Giant Leech
Komodo Dragon
Necromancer
Priest of Fung*
Roc
Ronin
Seraph
Strangler Vine
T'ien Lung
Unicorn
Vulture
Were Tiger

Level 6 (Non-Neutral)
Arch Angel
Arch Demon
Berserker
Burglar
Cyclops
Doppelganger
Dwarf Fighter
Fiend
Firedrake
Ghast
Ghost
Giant Gorilla
Giant Mantis
Gnome Priest
Hydra
L'kbreth*
Man At Arms
Mifune
Samurai
Seraph
Strangler Vine
Unicorn
Venus Man-Trap
Wight
Xeno

SpellsEdit

Appendix B: Spells

When a given enemy's entry indicates that they have a spell rank in the "Special" section, either in the Mage or Priest schools of magic, or both, they can cast all spells of that level and lower (i.e., a Witch, who knows Lv2 Mage Spells, can cast any Level 1 or 2 Mage Spell listed below, although, obviously, she's only going to use combat spells in a fight, not Dumapic.) Naturally, the greater an opponent's spell proficiency/repertoire is, the more dangerous they are.

Level 1 Spells

Mage

  • Dumapic: Gives the exact current coordinates (x,y) of the caster, including depth underground.
  • Halito: Fireball that does 1d8 (1-8) points of fire damage to a single target.
  • Katino: Puts one enemy group to sleep. Sleeping targets can be hit for double damage.
  • Mogref: Lowers the Armor Class of the caster by 2 for the duration of a single battle.

Priest

  • Badios: Inflicts 1d8 (1-8) Hit Points of damage to a single target.
  • Dios: Heals 1d8 (1-8) Hit Points of damage for a single target.
  • Kalki: Lowers the Armor Class of the entire party by 1 for the duration of a single battle.
  • Milwa: Lesser light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It only lasts a short time.
  • Porfic: Lowers the Armor Class of the caster by 4 for the duration of a single battle.

Level 2 Spells

Mage

  • Dilto: Raises the Armor Class of an enemy group for the duration of a single battle, increasing your probability of successfully hitting them.
  • Sopic: Invisibility spell that lowers the Armor Class of the caster by 4 for the duration of a single battle.

Priest

  • Calfo: Identifies the type of trap, if any, on a treasure chest. Beware: the assessment is not always accurate.
  • Manifo: Paralyzes an enemy group. Paralyzed targets can be hit for double damage.
  • Matu: Lowers the Armor Class of the entire party by 2 for the duration of a single battle.
  • Montino: Silences an enemy group. Silenced targets cannot cast spells.

Level 3 Spells

Mage

  • Mahalito: Firestorm that deals 4d6 (4-24) points of damage to each member of an enemy group.
  • Molito: Non-elemental energy blast that deals 3d6 (3-18) points of damage to each member of an enemy group.

Priest

  • Bamatu: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Dialko: Cures paralysis and awakens sleepers.
  • Latumapic: Automatically identifies all opponents for the duration of your stay in the dungeon.
  • Lomilwa: Greater light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It lasts until you exit the dungeon or the effect is dispelled by entering a dark zone.

Level 4 Spells

Mage

  • Dalto: Blizzard that deals 6d6 (6-36) points of freezing damage to each member of an enemy group.
  • Lahalito: Inferno that deals 6d6 (6-36) points of fire damage to each member of an enemy group.
  • Morlis: Lesser fear spell. Creates intimidating illusions that frighten a group of opponents, possibly causing them to flee the battle in terror.

Priest

  • Badial: Inflicts 2d8 (2-16) Hit Points of damage to a single target.
  • Dial: Heals 2d8 (2-16) Hit Points of damage for a single target.
  • Latumofis: Neutralizes the poison status effect.
  • Maporfic: Lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon.

Level 5 Spells

Mage

  • Madalto: Arctic frost that deals 8d8 (8-64) points of freezing damage to each member of an enemy group.
  • Makanito: Suffocates all enemies with less than 35-40 Hit Points, killing them instantly.
  • Mamorlis: Greater fear spell. Creates horrifying illusions that frightens all opponents, possibly causing them to flee the battle in terror.

Priest

  • Badi: Death magic; kills a single target instantly.
  • Badialma: Inflicts 3d8 (3-24) Hit Points of damage to a single target.
  • Di: Lesser life magic that revives one fallen comrade with 1 Hit Point and a decrease in their vitality. There is a chance of failure, if that happens, the character will be reduced to ashes.
  • Dialma: Heals 3d8 (3-24) Hit Points of damage for a single target.
  • Kandi: Gives the location of missing/dead party members in the dungeon so that you know where to look for them.
  • Litokan: Righteous pillar of flame that deals 3d8 (3-24) points of burning damage to each member of an enemy group.

Level 6 Spells

Mage

  • Haman: Lesser divine intervention turns the tide of even the most hopeless of battles. Your party may find themselves completely healed/cured, the potency of their spells enhanced, or all of your enemies may be silenced or teleported away. This spell is so potent that the caster also loses one experience level.
  • Lakanito: Suffocates all enemies in a group, regardless of their Hit Points, killing them instantly.
  • Masopic: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Zilwan: Instantly destroys one Undead monster.

Priest

  • Loktofeit: Last resort escape spell. The party is teleported out of the dungeon and back to town, but forfeits all of their items and most of their gold in the process.
  • Lorto: Ripping blades deal 6d6 (6-36) points of non-elemental damage to each member of an enemy group.
  • Mabadi: Reduces a single target down to 1d8 (1-8) Hit Points.
  • Madi: Fully restores all the Hit Points of a single character and removes all negative status effects.

Level 7 Spells

Mage

  • Mahaman: Greater divine intervention all but ensures victory. Your party may find themselves completely healed/cured, dead comrades restored, everyone's Armor Class temporarily reduced by 20, the potency of spells enhanced, and all of your enemies might be silenced, teleported away, or outright annihilated. This magic is so potent that the caster has to relearn the spell and also loses one experience level.
  • Malor: Teleportation; simply imput the coordinates (x,y) and dungeon depth you want, and you'll be whisked to that location in an instant. Be VERY careful: teleporting into stone is instantly fatal and your party will be lost forever if you do so. If you use Malor to escape during combat, you'll be randomly sent to another spot on that level of the dungeon.
  • Tiltowait: The ultimate attack spell; the catastrophic energies released by this magic deal 10d10 (10-100) points of damage to all enemies.

Priest

  • Kadorto: Greater life magic that revives one fallen comrade with full Hit Points, even if all that remains is ashes. However, if this spells fails, then the character is lost forever.
  • Malikto: Devastating force that inflicts 12d6 (12-72) points of damage on all enemies.

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