The 'Teleport Trap is a chest trap in Wizardry I - V that teleports the party away from their current location to any other square on the same level. Luckily, the party can still grab their spoils before the teleport occurs.
The result might range from being annoying to dangerous. In some dungeon levels, there are areas which are completely sealed off from the rest of the maze. If the party has been teleported there, only another teleport will help them to get out. In a rare case like this, when no mage is available to cast Malor, another group of monsters with a chest secured by a teleport is the only hope.
No victims of a teleport trap have so far re-materialized in solid rock, which would mean their certain death.