Casting this spell on a character who is not poisoned has no effect.
This spell can be cast either in camp or during battle.
Spell facts Edit
Meaning: Cure poison
Type: Any time
Affects: 1 Person
Effect: Removes "Poison" malady from a character's status.
This spell, while seeming quite useful by its description, is generally used more for letting a party stay on moderately shallow levels of the dungeon for longer periods of time. It can mean the difference between death and survival if the party gets lost in the dungeon, however.
When a character is poisoned, their hit points slowly reduce (-1 HP randomly, every few steps and -1 HP every round of battle). In most cases, where a party ventures, they should be able to return to the Castle with plenty of time (and healing spells) to spare before a poisoned character dies from lack of hit points. Returning to the surface every time a character gets poisoned can get monotonous, however, when fighting Spiders, Toads, and Capybaras on levels 3 and 4. Provided not everyone gets poisoned at once, your level 9 (or so) priest should be able to give the party a couple more battles before they have to return home to rest.